CFP: Panel on Sex and sexuality in Science/Speculative and Fantasy Fiction
For a panel on the academic track at Loncon3 – the 72nd World Science Fiction Convention:http://academicloncon3.wordpress.com/
Science/Speculative and Fantasy fiction are genres in which many things (arguably anything) is possible. This ought to include exploring alternatives to normative and heteronormative representations of sex and sexuality. On this panel our aim will be to consider how, why and to what extent these non-realist genres push the boundaries of representation relating to sex and sexuality. Proposals are invited for academic papers on topics including, but not limited to:
LGBTQI representation in SF&F
LGBTQI authors of SF&F
Queer, trans*, non-binary and genderfluid characters in SF&F Relationships between SF&F and queer theory and politics Authorial responsibility regarding representation Potentials and possibilities for non-heteronormative representation
In particular, papers are sought on the work of the guests of honour for Loncon3 – Iain M. Banks, John Clute, Malcolm Edwards, Chris Foss, Jeanne Gomoll, Robin Hobb and Bryan Talbot.
Please send a 300 word abstract and brief biography email@example.com by December 1st 2013.
“For her project Sworn Virgins of Albania, photographer Jill Peters visited to the mountain villages of northern Albania to capture portraits of “burneshas,” or females who have lived their lives as men for reasons related to their culture and society.
Many of the women assumed their male identities from an early age as a way to avoid the old codes that governed the tribal clans, which stated that women were the property of their husbands.”
READ THE ARTICLE
Call for Chapter Proposals, Book Project on Video Games
“Rated M for Mature: Sex and Sexuality in Video Games” (tentative title)
The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of ‘Hot Coffee’ to the emergence of same-sex romance options in RPGs, this book will explore the concepts of sex and sexuality in the area of video games. The chapters presented in it are intended to consider a range of ideas.
Possible chapters/ideas to investigate include:
– How do players explore freedom of choice with regard to sexuality?
– How do different genres impact the presentation of sex and sexuality?
– How might sexuality impact questions of design?
– How might questions of design impact sexuality?
– How might sexual content in games’ narratives or game play impact the player or the game?
– How does controlling sexuality in the virtual world of games influence sexuality in the non-virtual world?
– How might we re-conceptualize “performing” sex thanks to new forms of video game controllers like the Wii or Xbox’s Kinect?
If you would like to propose a chapter for this project, please send a short author(s) bio as well as a 750 word abstract along with title to Matthew Wysocki (firstname.lastname@example.org) or Evan W. Lauteria (email@example.com). The deadline for receipt of all proposals is July 30, 2013. We will attempt to notify all correspondents by September 15 regarding the status of their submission. Completed draft manuscripts will be due by January 15, 2014.
Department of Communication
Editor: CTRL-ALT-PLAY, Essays on Control in Video Games McFarland Publishing